A Pond, a Poet, and Three Pests

A Pond, a Poet, and Three Pests

Title: A Pond, a Poet, and Three Pests
Author: Caroline Adderson
Release: 2025-10-07
Kind: ebook
Genre: Fiction for Kids, Books, Kids, Historical Fiction for Kids, Basic Concepts for Kids, Words for Kids, General Nonfiction for Kids
Size:
A funny new fable about artistic creation and chasing fame, imagined by award-winning author Caroline Adderson, and inspired by one of Japan’s most famous haikus, “The Old Pond.”

Bashō, a 17th-century poet on an evening walk, stops to rest next to a murky old pond. Here, readers may expect he will encounter the frog that inspired his renowned poem:

Old pond—

Frog jumps in

Splash!

But before the frog came the mosquito, who smells blood: “My life?” she whines, “It could fill a book of poetry!” And before the mosquito came the lily, who perfumes the air, hoping to be immortalized in a poem. And before the lily came the carp, who flutters her tail in the poet’s face.

In a twist that would have delighted Bashō, a Zen Buddhist, the fame-seeking creatures cause only their own suffering. Instead, the inspiration for Bashō’s poem comes from a frog that only wants a morning swim. Splash!

Illustrator Lauren Tamaki, winner of the Sibert Medal, paints a memorable cast of characters with great wit and empathy. Her swirling inks bridge the story’s traditional setting and its lightly modern lesson about fame, inspiration, and art.

Includes end matter with information about Bashō and haiku.

Key Text Features

biographical information

biographical note

dialogue

further information

historical context

historical note

illustrations

informational note

literary references

poems

Correlates to the Common Core State Standards in English Language Arts:

CCSS.ELA-LITERACY.RL.1.2

Retell stories, including key details, and demonstrate understanding of their central message or lesson.

CCSS.ELA-LITERACY.RL.1.4

Identify words and phrases in stories or poems that suggest feelings or appeal to the senses.

CCSS.ELA-LITERACY.RL.1.7

Use illustrations and details in a story to describe its characters, setting, or events.

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