Solve It! The Only Speedsolving Guide for Blind Cubers

Solve It! The Only Speedsolving Guide for Blind Cubers

Title: Solve It! The Only Speedsolving Guide for Blind Cubers
Author: Paul Martz
Release: 2025-05-16
Kind: ebook
Genre: Games, Books, Arts & Entertainment, Sports & Outdoors, Professional & Technical, Education
Size: 935564
You're blind. You interact with a sighted world by touch. Everything you do requires memory, agility, and concentration. Despite new challenges each day, you persevere and succeed. You're a problem solver.

If that's you, then you already possess the skills to solve the tactile Rubik's Cube™.

Solve It! is written for you—the blind cuber, solving a tactile cube by touch. It contains no illustrations or diagrams. Whether you read it with screen reading software or a braille display, Solve It! explains every step with 100% accessible plain text.

If you're new to the cube, this book features a solution that is easy to learn and master. But Solve It! goes beyond basic information. It includes a speedcubing method that will dramatically reduce your solution time. After you read this book, you'll be ready to solve competitively—something most blind cubers never attempt.

Stop ignoring that dusty tactile cube—get ready to Solve It!

"A crucial aspect of blind culture is information sharing. Whether it's the braille code traveling from finger to finger across schools in the nineteenth century, or blind inventors telegraphing accessible electronics diagrams in morse code, blind people have always found ways to share information using the technology available to them. Solve It! is firmly within this tradition, offering a friendly and precise  expert's guide to the fun and fascinating world of tactile cubing. This book will appeal to both the aspiring speed-cuber and the novice who's never touched a tactile cube before. Highly recommended."—Andrew Leland, author of The Country of the Blind: A Memoir at the End of Sight

"This unique guide puts an accessible twist on a classic puzzle, taking blind cubers from their first solve to their first speedcubing competition."—Kristina Lim, teacher and speedcuber

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